Remap input in-game?

Is it possible to remap input at runtime or are they set in stone from the input bindings set during development?

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You can detect every key and then have an interface between which keys you want to map to. This is the only way to remap at runtime with any key other than input redone with native extensions.

OK, so excuse my ignorance, but it’s possible to “wildcard” input and deal with it in your input manager script?

Not possible to wildcard.

Here’s an input binding with all inputs listed. That definput project is meant to solve this exact problem but I’ve not yet put the time in to finishing it yet. I maybe can get it done in next few days.

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Ah, I see. Thanks.