I am just getting into Defold but have experience with Unity, Flash, various IDEs, etc. Having gone down many ‘wrong’ roads in the past with new tools, I am trying to see if there is an ideal way to plan a project out from the start to avoid common pitfalls.
My main setup issue involves planning for multiple platforms at once. Overall my game will work the same on multiple devices (primarily mobile, web/facebook, and possibly desktop). Conceptually I know how to plan a GUI, scaling, etc for the different screen resolutions so that some things scale or pan as needed, but I am unclear on how to properly structure the displays on the outline so that I can prep this for each device, point the right camera to that device (assuming that is the best way), size dialogs, etc. I’m going through the tutorials, but is there an ‘ideal’ for this type of setup I am missing?
Additionally, are there any tricks for easily testing at different resolutions from the editor so different screen sizes can be rapidly checked while working rather than changing settings and recompiling over and over?
Thanks.
-Chuck