# Reactor Defence (a game for CoronaDefold game jam)

**URL:** <https://forum.defold.com/t/reactor-defence-a-game-for-coronadefold-game-jam/11402>\
**Category:** Dev diaries\
**Created:** [September 10, 2017, 11:45am UTC](https://forum.defold.com/t/reactor-defence-a-game-for-coronadefold-game-jam/11402 "2017-09-10T11:45:59Z")\
**Posts on this page:** 1\
**Showing post:** 33

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [September 27, 2017, 5:51am UTC](https://forum.defold.com/t/reactor-defence-a-game-for-coronadefold-game-jam/11402/33 "2017-09-27T05:51:57Z")

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You want to aim for as few atlases as possible while maintaining an atlas size below 4096x4096 pixels. There’s a discussion on [atlas sizes in another post](https://forum.defold.com/t/supporting-4096x4096-textures-on-different-devices/11683). You might want to consider using 2048x2048 atlases but it depends on your target group of users. I’d say 4096x4096 is good since it is handled by almost all existing hardware today.

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_[View the full topic](https://forum.defold.com/t/reactor-defence-a-game-for-coronadefold-game-jam/11402)._
