I am trying to create a level from an array as a tileset, but even if I change randomseed (os.time ()), the level is not updated and renders exactly the same.
Please post your script code / a sample project where it doesn’t randomly change otherwise we cannot tell what is wrong.
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And you do this only once and before the level is created?
I understood my problem. The fact is that the call to the function for building tiles was carried out once and I did not update the tilemap at all. Sorry, I’m trying to get used to defold engine: 3
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