# Quixel Megascans quick guide

**URL:** <https://forum.defold.com/t/quixel-megascans-quick-guide/83504>\
**Category:** The Defoldmine\
**Created:** [November 11, 2026, 8:37pm UTC](https://forum.defold.com/t/quixel-megascans-quick-guide/83504 "2026-11-11T20:37:10Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [November 11, 2026, 8:37pm UTC](https://forum.defold.com/t/quixel-megascans-quick-guide/83504/1 "2026-11-11T20:37:10Z")

</div>

In order to use Quixel Megascans that are now free on Fab:

1. Download the gltf file from “converted files” (`.gltf` or `.glb`):  
 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/c/7/c76343112c44045431eaffd55bbd20ee98d92b6b.jpeg)
2. Drag and drop the content of the extracted package into your Defold project:  
 ![Zrzut ekranu z 2026-11-11 19-45-34](https://forum-defold-uploads.b-cdn.net/original/3X/2/b/2b936efd71fee013e1dfe58eca3fdc4a523e0f00.png)
3. In the `model` component assign the `.gltf`/`.glb` file to the `Scene` property:  
 ![Zrzut ekranu z 2026-11-11 19-46-16](https://forum-defold-uploads.b-cdn.net/original/3X/0/5/05a1fd1f8b60d1212e4f9af3c8444eb2fbc5eb23.png)
4. Defold Editor will propose to auto fill the data basing on the `.gltf`/`.glb` file, so select it:  
 ![Zrzut ekranu z 2026-11-11 19-46-23](https://forum-defold-uploads.b-cdn.net/original/3X/9/0/904eb228fbac8d7047d8724491a821ba0bd72235.png)
5. And v’oila! Material will be created for it using the built-in shaders that work with PBR now and proper textures will be assigned:  
 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/8/9/89fe59d352f54d9ebb29dfc1a63065879d2dd8a2.png)

It will also work with Light components out of the box:

 ![Zrzut ekranu z 2026-11-11 21-27-01](https://forum-defold-uploads.b-cdn.net/original/3X/e/5/e5d27945ab5a219dcb7e30268eb2a6dbefffe445.jpeg)

This is done in Defold 1.14.1, I was using the basic 3D template, as [defold-pbr](https://github.com/defold/defold-pbr) is no longer needed since 1.14.1 (if you don’t need Image Based Ligthing).
