Question about this turn-based multiplayer project

#1

Says I need two terminal windows open to be able to run this. One for the client, and one for the server.
I have the server running but how do I do the client? I only see instructions for server…

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#2

nvm I found it. Once I have the server and client running how exactly do I play the game? The game screen says “waiting for opt”

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#3

You need to run server on terminal and client/s on Defold.

Did you start the PixiJS client? If so, could you please try with Defold clients? (Start two Defold clients not PixiJS)

This code is bit old and may contain bugs…

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#4

Seems like it is not working anymore. I’m going to take a look when I got time.
As far I can see; onJoin is not triggering room.state.players.on_add
[also room:on("statechange", ...) is not triggering ]

Maybe @endel can help.

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#5

Hi guys! Oops! I’ve upgraded the server-side and the pixi.js example to meet the latest version of Colyseus a few weeks ago, but havent’t touched the Defold implementation. If you roll back to this commit it should work again. I need to upgrade the Defold implementation as well soon. Sorry about that

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#6

@endel Thanks, it’s working in browser but how do I get it working in Defold? I rollbacked

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