# Problem with RDG number of GO

**URL:** <https://forum.defold.com/t/problem-with-rdg-number-of-go/1212>\
**Category:** Questions\
**Created:** [March 19, 2016, 11:31pm UTC](https://forum.defold.com/t/problem-with-rdg-number-of-go/1212 "2016-03-19T23:31:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Lukas\_Palmer](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/lukas_palmer/32/722_2.png) [@Lukas\_Palmer](https://forum.defold.com/u/Lukas_Palmer)\
**Post date:** [March 20, 2016, 1:32am UTC](https://forum.defold.com/t/problem-with-rdg-number-of-go/1212/2 "2016-03-20T01:32:28Z")

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Hello,

I believe you may be encountering a similar situation to the one I am - if your floor and wall tiles have scripts attached to them than you’re probably looking at the same thing as I talked about here: [Max\_instances is effectively capped at 1025 (DEF-3780) - #3 by Lukas\_Palmer](https://forum.defold.com/t/max-instances-is-effectively-capped-at-1025/1211/3)

Wait, I just noticed the “16x8”. If you open game.project and mess around with the config, you should find the max\_count setting for the maximum number of sprites your scene can hold. I think the default is 128 which would definitely be a problem.

 ![](https://forum-defold-uploads.b-cdn.net/original/1X/1dc6cef2c712d849741c26077e5a94b127c51263.png)

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