Positions of the elements differ in the scene and the actual game if the sprites are scaled. Am i missing somethig?

according to the scene editor, player is collided with the object but in the game its not the case.
Am i doing scaling wrong? all i do is change the scale in the GO.
Also, some sprites get pixelated when scaled, is there any settings I can see to avoid this to happen?

Thankyou.

Scaling does not currently work on collision shapes. We have an issue about that and will investigate.

About your question on pixel scaling. The pixel data in the image will be magnified when you scale. You can set how the engine interpolates the result. See http://www.defold.com/doc/2dgraphics#_texture_filtering_and_sampling