# PlayFab API Implementation

**URL:** <https://forum.defold.com/t/playfab-api-implementation/2709>\
**Category:** The Defoldmine\
**Created:** [August 23, 2016, 7:20am UTC](https://forum.defold.com/t/playfab-api-implementation/2709 "2016-08-23T07:20:15Z")\
**Posts on this page:** 1\
**Showing post:** 35

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**Author:** ![AarrrBee](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/aarrrbee/32/24978_2.png) [@AarrrBee](https://forum.defold.com/u/AarrrBee)\
**Post date:** [March 1, 2022, 6:38pm UTC](https://forum.defold.com/t/playfab-api-implementation/2709/35 "2022-03-01T18:38:03Z")

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I’ve started using Playfab again (we were using it a little last year, then dropped it) and am trying out the Entity file system for cloud saves.

I noticed that if the upload exceeds 16K, it fails like this:

`NotImplemented`  
Value provided for Transfer-Encoding is not implemented.  
status = 501

My best guess is that this relates to how chunked encoding is used for payloads over 16k [since 1.2.166](https://forum.defold.com/t/defold-1-2-166-has-been-released/64558), and maybe Playfab requires gzip or something else. I’m not enough of an expert in HTTP to know where the fault lies here - if servers are required to support chunked encoding. Does anyone know?

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