# Player falls through tilemap (SOLVED)

**URL:** <https://forum.defold.com/t/player-falls-through-tilemap-solved/69175>\
**Category:** Questions\
**Created:** [August 29, 2021, 8:27pm UTC](https://forum.defold.com/t/player-falls-through-tilemap-solved/69175 "2021-08-29T20:27:13Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![1119](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/1119/32/25981_2.png) [@1119](https://forum.defold.com/u/1119)\
**Post date:** [August 29, 2021, 8:27pm UTC](https://forum.defold.com/t/player-falls-through-tilemap-solved/69175/1 "2021-08-29T20:27:13Z")

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My tilemap is static and player is kinematic

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 29, 2021, 9:00pm UTC](https://forum.defold.com/t/player-falls-through-tilemap-solved/69175/2 "2021-08-29T21:00:27Z")

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You are really not providing enough information for anyone to give you any kind of help. You need to provide a lot more information.

- Getting help: [How to get help](https://defold.com/manuals/getting-help/)
- Debugging physics: [Debugging in Defold](https://defold.com/manuals/debugging-game-logic/#debugging-problems-with-physics)
- Tilemap physics example: [Tilemap collisions](https://defold.com/examples/tilemap/collisions/)
- Platform example game: [GitHub - defold/sample-pixel-line-platformer: Defold sample project for a platformer game. · GitHub](https://github.com/defold/sample-pixel-line-platformer)

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**Author:** ![1119](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/1119/32/25981_2.png) [@1119](https://forum.defold.com/u/1119)\
**Post date:** [August 29, 2021, 9:21pm UTC](https://forum.defold.com/t/player-falls-through-tilemap-solved/69175/3 "2021-08-29T21:21:57Z")

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**Author:** ![Dat\_Indie](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/dat_indie/32/18548_2.png) [@Dat\_Indie](https://forum.defold.com/u/Dat_Indie)\
**Post date:** [August 29, 2021, 9:47pm UTC](https://forum.defold.com/t/player-falls-through-tilemap-solved/69175/4 "2021-08-29T21:47:21Z")

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Hey  
Your player is using a kinematic collision object. You’ll need to handle the collision manually.  
This can help:

> **[Resolving kinematic collisions in Defold](https://defold.com/manuals/physics-resolving-collisions/#resolving-kinematic-collisions)**
>
> Using kinematic collision objects require you to resolve collisions yourself and move the objects as a reaction. A naive implementation of separating two colliding objects looks like this: | This manual explains how to resolve kinematic physics...

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**Author:** ![1119](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/1119/32/25981_2.png) [@1119](https://forum.defold.com/u/1119)\
**Post date:** [August 30, 2021, 2:16am UTC](https://forum.defold.com/t/player-falls-through-tilemap-solved/69175/5 "2021-08-30T02:16:52Z")

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I don’t get it

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [August 30, 2021, 5:33am UTC](https://forum.defold.com/t/player-falls-through-tilemap-solved/69175/6 "2021-08-30T05:33:29Z")

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It is clearly seen in the video that the collision object is of type Kinematic. You wrote that it was Dynamic.

A kinematic object will register collisions but it is up to you to resolve them.

This is described in the link that was provided. And it can be seen in the example game I shared.

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**Author:** ![1119](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/1119/32/25981_2.png) [@1119](https://forum.defold.com/u/1119)\
**Post date:** [August 30, 2021, 2:24pm UTC](https://forum.defold.com/t/player-falls-through-tilemap-solved/69175/7 "2021-08-30T14:24:39Z")

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oh okay
