Is there a way to have a collisionobject calculate at a slower speed than other more essential collision objects?
Also, I would like to be able to set certain collisionobjects to non-filling in the physics debug layer. Or possibly even conceal them completely. If I have many triggers on the map, then the physics debug becomes fairly useless since the triggers wash out of the colors on the screen:
It would be nice to have the debug overlays more customizable. Most likely it will have to be user contribution to Defold since I don’t see it being a huge priority otherwise.
I could look into this if someone can help me build the code. I have built the engine for PC but unfortunately am unable as of now to build the HTML5/Android portion and I lack an Apple computer / iPhone to test that side of things on.