# Peer 2 Peer Networking and State Buffers

**URL:** <https://forum.defold.com/t/peer-2-peer-networking-and-state-buffers/68572>\
**Category:** The Defoldmine\
**Created:** [June 3, 2021, 12:26pm UTC](https://forum.defold.com/t/peer-2-peer-networking-and-state-buffers/68572 "2021-06-03T12:26:40Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![dlannan](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/dlannan/32/39440_2.png) [@dlannan](https://forum.defold.com/u/dlannan)\
**Post date:** [June 4, 2021, 1:15pm UTC](https://forum.defold.com/t/peer-2-peer-networking-and-state-buffers/68572/8 "2021-06-04T13:15:57Z")

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Hi @COCO - not sure if you saw the link to the 3d and shadows examples in Defold?  
I’ll paste the whole link:

> [@Simple shadow mapping example](https://forum.defold.com/t/simple-shadow-mapping-example/47628/9):
>
> I’m studying your original example now and I have some questions. Is it cheaply possible to improve the quality of shadows like this? Smoothing the shadow or something? [2021-03-07%2020\_17\_13-shadow-mapping-example] Percentage-closer filtering as mentioned here? [https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping](https://learnopengl.com/Advanced-Lighting/Shadows/Shadow-Mapping) What is the best way to allow some objects to cast shadows but not to receive shadows? So in the below it would be nice looking to allow the voxel character to cast …

 ![image](https://forum-defold.b-cdn.net/uploads/default/original/3X/c/5/c5f30bbdbd60834abc78aefd6c6457e2d3e11137.jpeg)  
This is using Defold.  
And rather than subverting other threads, maybe talk about what specific problem you are having in the appropriate thread, or better still create a new thread? The discussion of 3D here is derailing the aim of this thread. This thread is aimed at network and state buffers (as the title states).

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