# Peer 2 Peer Networking and State Buffers

**URL:** <https://forum.defold.com/t/peer-2-peer-networking-and-state-buffers/68572>\
**Category:** The Defoldmine\
**Created:** [June 3, 2021, 12:26pm UTC](https://forum.defold.com/t/peer-2-peer-networking-and-state-buffers/68572 "2021-06-03T12:26:40Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![dlannan](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/dlannan/32/39440_2.png) [@dlannan](https://forum.defold.com/u/dlannan)\
**Post date:** [June 4, 2021, 5:37am UTC](https://forum.defold.com/t/peer-2-peer-networking-and-state-buffers/68572/5 "2021-06-04T05:37:18Z")

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Hi @COCO Im not really proposing a 3D game here 🙂 .. Although I have a number of samples that will help you make 3D games. Shadows are on my list - @britzl and @jcash and others have already done some great work in the 3D realtime shadows in Defold (theres posts on the forums [here](https://forum.defold.com/t/simple-shadow-mapping-example/47628/9)).

For 3D samples:  
[https://github.com/dlannan/defold-3d-samples](https://github.com/dlannan/defold-3d-samples)  
There are many many more too. Ive also got a simulation and game system working 3D quite nicely. Im sure this will become more prominent in Defold over the coming months/years. Its a big job to “get it right” in an editor, so if you need just roll it yourself - its not too bad to do.

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