Pause game issue

hi, now i’m trying to pause the game with set_time_step, but the update of the go is still working, how can i pause the game without the use of flag?

The update is still working but your dt is 0, which effectively pauses the game. Why would you need more than this? To suppress input, you can have a game object at the top of the input stack that returns true from its on_input. (which is what my pause menu does anyway).

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