# Particlefx multiple images?

**URL:** <https://forum.defold.com/t/particlefx-multiple-images/66801>\
**Category:** Feature requests (USE GITHUB)\
**Created:** [November 12, 2020, 10:48pm UTC](https://forum.defold.com/t/particlefx-multiple-images/66801 "2020-11-12T22:48:06Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![gianmichele](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/gianmichele/32/24028_2.png) [@gianmichele](https://forum.defold.com/u/gianmichele)\
**Post date:** [November 12, 2020, 10:48pm UTC](https://forum.defold.com/t/particlefx-multiple-images/66801/1 "2020-11-12T22:48:06Z")

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Is there a way to have a particle emitter randomly pick images from an atlas or a tilesource?  
At the moment I can set just an animation or a single image but I would have to use multiple emitters which seems a bit slow as a workflow.

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**Author:** ![Pkeod](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pkeod/32/606_2.png) [@Pkeod](https://forum.defold.com/u/Pkeod)\
**Post date:** [November 12, 2020, 10:51pm UTC](https://forum.defold.com/t/particlefx-multiple-images/66801/2 "2020-11-12T22:51:08Z")

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Multiple emitters for each image is what we do.

The ParticleFX system could use a lot of love from a technical artist.

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**Author:** ![totebo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/totebo/32/36087_2.png) [@totebo](https://forum.defold.com/u/totebo)\
**Post date:** [November 13, 2020, 7:26am UTC](https://forum.defold.com/t/particlefx-multiple-images/66801/3 "2020-11-13T07:26:10Z")

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I love the particle system, it’s really powerful. But I agree, being able to select a number of images that are selected at random would be great. I tend to use multiple emitters with duplicated settings now.

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**Author:** ![gianmichele](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/gianmichele/32/24028_2.png) [@gianmichele](https://forum.defold.com/u/gianmichele)\
**Post date:** [November 13, 2020, 10:13am UTC](https://forum.defold.com/t/particlefx-multiple-images/66801/4 "2020-11-13T10:13:19Z")

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Well looks like I can safely go for a feature request 😄

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**Author:** ![totebo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/totebo/32/36087_2.png) [@totebo](https://forum.defold.com/u/totebo)\
**Post date:** [November 24, 2020, 10:23pm UTC](https://forum.defold.com/t/particlefx-multiple-images/66801/5 "2020-11-24T22:23:14Z")

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GitHub link for reference (and to VOTE by thumbs up!): [Multiple images for particle fx · Issue #5332 · defold/defold · GitHub](https://github.com/defold/defold/issues/5332)

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**Author:** ![Alex\_8BitSkull](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/alex_8bitskull/32/5424_2.png) [@Alex\_8BitSkull](https://forum.defold.com/u/Alex_8BitSkull)\
**Post date:** [November 25, 2020, 11:50am UTC](https://forum.defold.com/t/particlefx-multiple-images/66801/6 "2020-11-25T11:50:14Z")

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I’m a big fan of the particle fx system, but I also think it could benefit greatly from some love. I have upvoted this issue, along with many others that I would like to see implemented: [particle fx github issues](https://github.com/defold/defold/issues?q=is%3Aopen+is%3Aissue+label%3Aparticlefx)

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [November 25, 2020, 10:10pm UTC](https://forum.defold.com/t/particlefx-multiple-images/66801/7 "2020-11-25T22:10:22Z")

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> [@Alex\_8BitSkull](#):
>
> but I also think it could benefit greatly from some love

We do too! We actually had a meeting this morning to discuss cool RnD for various graphics related areas of the engine and the particle fx system is one area that has a lot of potential. We discussed scriptable emitters and particle physics among other things.

To help us explore some of these research areas we have actually invited two students doing their master thesis on advanced graphics programming in games to join the Defold team for a few months beginning of next year.

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**Author:** ![Alex\_8BitSkull](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/alex_8bitskull/32/5424_2.png) [@Alex\_8BitSkull](https://forum.defold.com/u/Alex_8BitSkull)\
**Post date:** [November 25, 2020, 11:13pm UTC](https://forum.defold.com/t/particlefx-multiple-images/66801/8 "2020-11-25T23:13:02Z")

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That’s really exciting news!

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**Author:** ![roccosaienz](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/roccosaienz/32/19991_2.png) [@roccosaienz](https://forum.defold.com/u/roccosaienz)\
**Post date:** [November 25, 2020, 11:17pm UTC](https://forum.defold.com/t/particlefx-multiple-images/66801/9 "2020-11-25T23:17:58Z")

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Don’t forget about vertex colors! Great opportunity for the students… 😉

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**Author:** ![gianmichele](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/gianmichele/32/24028_2.png) [@gianmichele](https://forum.defold.com/u/gianmichele)\
**Post date:** [November 26, 2020, 9:37am UTC](https://forum.defold.com/t/particlefx-multiple-images/66801/10 "2020-11-26T09:37:57Z")

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> [@britzl](#):
>
> To help us explore some of these research areas we have actually invited two students doing their master thesis on advanced graphics programming in games to join the Defold team for a few months beginning of next year

This is great news! Are you guys shooting also for a google summer of code?

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [November 26, 2020, 10:01am UTC](https://forum.defold.com/t/particlefx-multiple-images/66801/11 "2020-11-26T10:01:36Z")

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> [@gianmichele](#):
>
> Are you guys shooting also for a google summer of code

It is something we have discussed but have no experience with. I know that Godot has participated several years in a row.
