Particlefx damp squib (SOLVED)

I’m creating an explosion effect using a burst of particles - my emitter settings are below.

The effect looks great in the preview window but when running in the game (Windows) only about 3-4 particles are emitted.

Please does anyone have an idea why this might be?

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Wow, that’s a high spawn rate! There are two settings in game.project for particle fx: max_count and max_particle_count, could you please check the max_particle_count value?

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Yeah! I want all the particles to come out in one go like an explosion.

game.project settings for particles are the default : max_count 64 and max_particle_count 1024

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Change emitter type to “Circle”. The sphere is 3D and I bet most particles leave the near-far planes of the frustum, which are 1,-1 by default. The Circle is 2D so all particles only move in the X-Y plane then.

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Perfect, thank you!

This forum is really great :slight_smile:

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