Particle fx trail (SOLVED)

Hi,
I have one small question. I want to make waved water behind ships whitch are sailing on sea in my game. And I want the individual particles to remain in the space behind the ship for a while without disappearing or moving so as not to move towards the ship, even if the ship turns and remains out of the sea as an exact copy of the ship’s voyage.
With particle fx, I’ve already learned to make, for example, a grenade blast in one of my test games but I have no idea how to create the copy of the trail.
Does anyone know how to do it?

It’s not clear to me what you want. Maybe something like this?

WaterRipple.zip (7.0 KB)

I was making a game like you are making and managed to get a good trail working.

everyshiphasaname

If I remember correctly, the key is to set Emission Space to World. That way the particle will be left behind by the ship. Other than that I just set the particle to have 0 speed and just alpha away after a while.

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Thank you very much, that’s exactly it.

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