Hey, I was watching the youtube video on particle affects but it doesn’t show how you attached such things to a game object. Any help would be appreciated
Add the particles as a component to the game object. Start each particle effect from the game object’s init.
particlefx.play("#nameofparticlecomponentattachedtogameobject")
particlefx.stop("#nameofparticlecomponentattachedtogameobject")
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