# Panthera 2.0 - Animation Runtime & Editor

**URL:** <https://forum.defold.com/t/panthera-2-0-animation-runtime-editor/76760>\
**Category:** The Defoldmine\
**Created:** [April 27, 2024, 10:31am UTC](https://forum.defold.com/t/panthera-2-0-animation-runtime-editor/76760 "2024-04-27T10:31:28Z")\
**Posts on this page:** 9\
**Page:** 2

<div class="post-metadata">

**Author:** ![Alexander\_Bulatov](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/alexander_bulatov/32/27139_2.png) [@Alexander\_Bulatov](https://forum.defold.com/u/Alexander_Bulatov)\
**Post date:** [May 26, 2026, 11:45am UTC](https://forum.defold.com/t/panthera-2-0-animation-runtime-editor/76760/21 "2026-05-26T11:45:33Z")

</div>

[![](https://img.youtube.com/vi/z-ZAnDCHvYE/maxresdefault.jpg "Animating in Defold with Panthera 2.0") ](https://www.youtube.com/watch?v=z-ZAnDCHvYE)

Decided to record a bit of the process of how I prepare a sprite and create animations in Panthera for Defold.

---

<div class="post-metadata">

**Author:** ![illo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/illo/32/38131_2.png) [@illo](https://forum.defold.com/u/illo)\
**Post date:** [May 26, 2026, 11:51am UTC](https://forum.defold.com/t/panthera-2-0-animation-runtime-editor/76760/22 "2026-05-26T11:51:16Z")

</div>

Nice work! Thanks for this, I’ve been wondering how to approach using this tool for a while now!

---

<div class="post-metadata">

**Author:** ![Sam](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/sam/32/41902_2.png) [@Sam](https://forum.defold.com/u/Sam)\
**Post date:** [May 26, 2026, 7:31pm UTC](https://forum.defold.com/t/panthera-2-0-animation-runtime-editor/76760/23 "2026-05-26T19:31:40Z")

</div>

Can we have an art course next? I dig the art style. ^^

---

<div class="post-metadata">

**Author:** ![Alexander\_Bulatov](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/alexander_bulatov/32/27139_2.png) [@Alexander\_Bulatov](https://forum.defold.com/u/Alexander_Bulatov)\
**Post date:** [May 27, 2026, 7:38am UTC](https://forum.defold.com/t/panthera-2-0-animation-runtime-editor/76760/24 "2026-05-27T07:38:05Z")

</div>

Thank you! I’m really glad you like the art style.

But the art is actually AI-generated, and I’m not planning to make art courses. Still, I really appreciate the interest!

---

<div class="post-metadata">

**Author:** ![gianmichele](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/gianmichele/32/24028_2.png) [@gianmichele](https://forum.defold.com/u/gianmichele)\
**Post date:** [May 28, 2026, 11:28am UTC](https://forum.defold.com/t/panthera-2-0-animation-runtime-editor/76760/25 "2026-05-28T11:28:05Z")

</div>

@Insality I’m curious, is the grid in the editor made of gameobjects or is that a shader?

---

<div class="post-metadata">

**Author:** ![Insality](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/insality/32/39737_2.png) [@Insality](https://forum.defold.com/u/Insality)\
**Post date:** [May 28, 2026, 11:44am UTC](https://forum.defold.com/t/panthera-2-0-animation-runtime-editor/76760/26 "2026-05-28T11:44:09Z")

</div>

> [@gianmichele](#):
>
> I’m curious, is the grid in the editor made of gameobjects or is that a shader?

It’s just gui nodes 🙂

 ![image](https://forum-defold-uploads.b-cdn.net/original/3X/7/7/7789ed1ee8eaae6386641f3f88c4e07b08fcb3e7.jpeg)

---

<div class="post-metadata">

**Author:** ![gianmichele](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/gianmichele/32/24028_2.png) [@gianmichele](https://forum.defold.com/u/gianmichele)\
**Post date:** [May 29, 2026, 10:32am UTC](https://forum.defold.com/t/panthera-2-0-animation-runtime-editor/76760/27 "2026-05-29T10:32:03Z")

</div>

That’s an interesting approach! So all the anims in panthera are treated in the gui context or do you have a predicate that renders the grid before any game object?

---

<div class="post-metadata">

**Author:** ![Insality](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/insality/32/39737_2.png) [@Insality](https://forum.defold.com/u/Insality)\
**Post date:** [May 29, 2026, 10:38am UTC](https://forum.defold.com/t/panthera-2-0-animation-runtime-editor/76760/28 "2026-05-29T10:38:10Z")

</div>

Panthera is fully GUI without any game objects inside. So even when I export Defold’s collection files, I just recreate all of this stuff in GUI to display and manipulate

---

<div class="post-metadata">

**Author:** ![Insality](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/insality/32/39737_2.png) [@Insality](https://forum.defold.com/u/Insality)\
**Post date:** [October 8, 2026, 9:38am UTC](https://forum.defold.com/t/panthera-2-0-animation-runtime-editor/76760/29 "2026-10-08T09:38:57Z")

</div>

Hello! Panthera is slowly improving, thanks for all your feedback.

And now let me write a changes from the last wrap-up (oh, the previous post was quite long ago!).

The coolest thing now is that you are no longer required to download manually the Panthera Editor. Now it’s fully manageable from the Defold Editor. Also, there are various fixes for Windows platform (was some export issues from nested collections/templates), a new example page and the ability to build the game from the Panthera Editor itself (I’m so often pressing Ctrl+B inside it…)

## Changelog Panthera Runtime

Repo link: [GitHub - Insality/panthera: Panthera Animation Runtime for Defold Game Engine · GitHub](https://github.com/Insality/panthera)

- New online examples page with an example player

- Install, update and launch Panthera Editor directly from the Defold Editor

- Reworked nested & template animations

- Fixes

## Changelog Panthera Editor

- Add `Defold Project Tabs` at Home screen.

- Add `Custom Easing Editor`.

- Add `Build and Run in Defold`.

- Add `Play Region`.

- Add `Key Joint Controls`.

- Timeline Improvements

- Editor View Improvements

- Fixes

[Previous page](https://forum.defold.com/t/panthera-2-0-animation-runtime-editor/76760.md?page=1)
