I’m working on a game that is ridiculously UI-heavy. As such, there’s quite a complex amount of content going on in the UI.
I’ve run into a problem where there’s too much, in fact. So when I am trying to clone nodes for a dynamically-populating list, I’m getting the error “ERROR:GUI: Could not create the node since the buffer is full (512).”
This project is close to being done, so it’s very disappointing to be running into this issue now. Is there some way that I can reduce buffer usage from temporarily unused nodes? Alternatively, assuming the worst case scenario, can I increase the buffer size for the gui?