if you spawn objects with a code line like this:
item=factory.create("#enemy_factory", p, go.set_scale(0.9), {level=self.baselvl})
and the prototype of enemy_factory has a script called enemy.script attached.
Where can I receive the custom level variable. Is it in a message (on message)? which message_id will be used? Is it available in the enemy.script?
if message_id == hash("init") then