First of all congratulations about the release. The engine looks fantastic. I couldnt get it to create a project unfortunatelly on linux 64, due to its hardcoded link to your services. After some fiddling around, defold ran on ubuntu wily 64, it was able to open a project halfway and it failed at the point where it creates a local git (libssl here is version 1.0.0 and defold needs 0.9.8 - i tried symlinking but it still failed)
I find that being dependent on the internet in order to create projects (and possibly even open them) is sort of annoying.
Even if wasnt a deal breaking bug on linux64, I would still find it annoying.
Is it possible to tell the editor to bypass logging to King’s servers in order to create a project and open it?
Was that design decided in order to get people to use you analytics and other services?
I see that as a hidden catch. It is not free, but rather freemium.
Would that be like that for ever, or is it a beta stage limitation?
The git sync stuff seems cool though - game maker has that too, but once you get it licensed, you dont have to login to yoyogames every time you want to make a new project. Actually logging to the server is not needed at all - one can license the editor offline.
Logging online to make new projects reminds me of that nasty drm on diablo 3 - where people had to connect to a server in order to play offline