Offline mode - editor - and getting it to work on lin64

First of all congratulations about the release. The engine looks fantastic. I couldnt get it to create a project unfortunatelly on linux 64, due to its hardcoded link to your services. After some fiddling around, defold ran on ubuntu wily 64, it was able to open a project halfway and it failed at the point where it creates a local git (libssl here is version 1.0.0 and defold needs 0.9.8 - i tried symlinking but it still failed)

I find that being dependent on the internet in order to create projects (and possibly even open them) is sort of annoying.
Even if wasnt a deal breaking bug on linux64, I would still find it annoying.
Is it possible to tell the editor to bypass logging to King’s servers in order to create a project and open it?
Was that design decided in order to get people to use you analytics and other services?
I see that as a hidden catch. It is not free, but rather freemium.

Would that be like that for ever, or is it a beta stage limitation?
The git sync stuff seems cool though - game maker has that too, but once you get it licensed, you dont have to login to yoyogames every time you want to make a new project. Actually logging to the server is not needed at all - one can license the editor offline.

Logging online to make new projects reminds me of that nasty drm on diablo 3 - where people had to connect to a server in order to play offline

Hey,

Sorry to hear about the problems you have run into with getting it running! We have a “real” 64bit Linux version in the works. :smile:

I fully agree with you that being required to have internet access to access projects can be quite troublesome. This is something of a legacy thing that has been with us from the infancy of the engine/editor, but a requirement we certainly want to get rid off in the future.

There are plans to be able to work both offline and use different git services/servers as well. :thumbsup:

Hi @sven , I am glad that you want to get rid of the server limitation. :slight_smile: it will certainly make me more invested in the engine. It doesnt feel free when there is this catch. If you love something, you gotta set it free, even open source - a lot of engines nowadays are going open too.

Not having 64bit linux editor is a bummer too. I will look forward to that and certainly take another shot at making something with the engine. If it was open source, I can see myself compile it myself.

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