# Official Energy Saver extension for Defold

**URL:** <https://forum.defold.com/t/official-energy-saver-extension-for-defold/83248>\
**Category:** The Defoldmine\
**Created:** [September 18, 2026, 1:07pm UTC](https://forum.defold.com/t/official-energy-saver-extension-for-defold/83248 "2026-09-18T13:07:20Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Pawel](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pawel/32/24623_2.png) [@Pawel](https://forum.defold.com/u/Pawel)\
**Post date:** [September 18, 2026, 1:07pm UTC](https://forum.defold.com/t/official-energy-saver-extension-for-defold/83248/1 "2026-09-18T13:07:20Z")

</div>

We’re happy to share the new official **Energy Saver extension** for Defold! 🔋🌱

[![energy_saver_defold](https://forum-defold-uploads.b-cdn.net/original/3X/b/0/b03d6527fb8072bd28071eaa752a793b30d23a35.png)](https://defold.com/assets/energy-saver/)

The extension helps games reduce unnecessary power consumption when the player is inactive, particularly useful on mobile, handheld, battery-powered devices, but also for reducing heat, fan noise and energy use on PCs, consoles and other devices.

It can automatically apply several power-saving measures after configurable periods of inactivity:

- reduce the game’s FPS
- dim the screen
- disable rendering entirely

As soon as the player becomes active again, the game can return to its normal state. Power-saving measures can also be temporarily disabled when needed, for example during cutscenes or other sequences where inactivity should not trigger them.

An important part of making this useful is a change coming with **Defold 1.13.2** : when a lower update frequency is set, the engine loop no longer busy-waits for the next frame. This means reducing FPS with `sys.set_update_frequency()` can actually reduce CPU activity and power consumption instead of simply waiting actively for the next frame.

This can be especially useful for games with idle screens/menus, turn-based games, pause states, or other such situations.

The extension was developed in collaboration with the [Sustainable Games Alliance](https://sustainablegamesalliance.org/), which works with the games industry on practical approaches to improving energy efficiency and player experience. This lays a solid foundation for Defold being a sustainable game engine.

SGA has also published an Energy Efficiency Guide and works on power-saving practices such as reducing frame rates during inactivity, screen dimming and avoiding unnecessary rendering - you can [read more about it here](https://sustainablegamesalliance.org/services/optimizing-energy-efficiency/).

## Repository:

> **[GitHub - defold/extension-energy-saver: Extension to help reduce power consumption in your...](https://github.com/defold/extension-energy-saver)**
>
> Extension to help reduce power consumption in your Defold game

Asset Portal:

> **[Energy Saver | Defold](https://defold.com/assets/energy-saver/)**
>
> Reduce a Defold game's power use after periods of inactivity by lowering its frame rate, dimming the screen, or pausing rendering. Each measure has a configurable dela...
