# Object standing still in world with only triggers keeps sending collision responses repeatedly?

**URL:** <https://forum.defold.com/t/object-standing-still-in-world-with-only-triggers-keeps-sending-collision-responses-repeatedly/79503>\
**Category:** Questions\
**Created:** [January 19, 2025, 8:10am UTC](https://forum.defold.com/t/object-standing-still-in-world-with-only-triggers-keeps-sending-collision-responses-repeatedly/79503 "2025-01-19T08:10:33Z")\
**Posts on this page:** 1\
**Showing post:** 12

<div class="post-metadata">

**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [January 25, 2025, 7:23am UTC](https://forum.defold.com/t/object-standing-still-in-world-with-only-triggers-keeps-sending-collision-responses-repeatedly/79503/12 "2025-01-25T07:23:21Z")

</div>

> [@EP2003](#):
>
> No pressure, but I’m just curious as to when I could expect a response to the github page

We review submitted bugs once a week on Mondays.

> [@EP2003](#):
>
> I don’t know how long it would take to investigate and fix this, but an estimate would be helpful, even if it’ll be a while.

It depends on if it is a bug or not. I’m honestly not sure if it has been like this always or if it is a new things.

I could add that we are releasing a new feature where you can explicitly configure which collision events a collision object should generate. This can be used to optimize performance of a physics based game where you want the engine to resolve collisions but where you are not interested in any (or only some) messages.

[https://github.com/defold/defold/pull/10087](https://github.com/defold/defold/pull/10087)

---

_[View the full topic](https://forum.defold.com/t/object-standing-still-in-world-with-only-triggers-keeps-sending-collision-responses-repeatedly/79503)._
