Not all GUI nodes being deleted when particles are playing? (DEF-3895)(SOLVED)

#1

Comment out line 11 in this example and the nodes count does not go up, but leave it uncommented and it keeps going up. What’s going on?

gui_particle_nodes.zip (6.0 KB)

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#2

Thanks. Looks like a bug. Created DEF-3895

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#3

This seems to also impact GOs with particles playing still contributing to total limits even when deleted.

In the case of GOs, it eventually complains for example

ERROR:GAMESYS: ParticleFX could not be created since the buffer is full (512).

Cross that user error with GOs not being sent proper delete signal, still an issue with GUI apparently. :slight_smile:

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#4

Solved in 1.2.153

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