# Noname 2.5 Shooter (Open source)

**URL:** <https://forum.defold.com/t/noname-2-5-shooter-open-source/57417>\
**Category:** Dev diaries\
**Created:** [July 12, 2019, 10:45pm UTC](https://forum.defold.com/t/noname-2-5-shooter-open-source/57417 "2019-07-12T22:45:21Z")\
**Posts on this page:** 1\
**Showing post:** 41

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**Author:** ![d954mas](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/d954mas/32/5401_2.png) [@d954mas](https://forum.defold.com/u/d954mas)\
**Post date:** [May 27, 2020, 9:52pm UTC](https://forum.defold.com/t/noname-2-5-shooter-open-source/57417/41 "2020-05-27T21:52:19Z")

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> [@Pkeod](#):
>
> You could move the particles to a single render predicate / render target, which is then drawn last.

Thanks. I try that before. In that case, particles draw correct with each other. But not with other objects.

 ![2020-05-28_00-44-31](https://forum-defold-uploads.b-cdn.net/original/3X/d/3/d364bec070866621e3c52adfe7466709bd6b8fe0.png)

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