# New code editor in editor 2 launched!

**URL:** <https://forum.defold.com/t/new-code-editor-in-editor-2-launched/14877>\
**Category:** Announcements\
**Created:** [December 20, 2017, 10:42am UTC](https://forum.defold.com/t/new-code-editor-in-editor-2-launched/14877 "2017-12-20T10:42:35Z")\
**Posts on this page:** 8\
**Page:** 4

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**Author:** ![sicher](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/sicher/32/8_2.png) [@sicher](https://forum.defold.com/u/sicher)\
**Post date:** [May 7, 2018, 1:56pm UTC](https://forum.defold.com/t/new-code-editor-in-editor-2-launched/14877/61 "2018-05-07T13:56:30Z")

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Thanks for your feedback. Some notes:

> [@tsun.heang](#):
>
> Currently I cannot zoom in/out in the collection or atlas

Yes you can. Just zoom on touch pad, magic mouse or scroll wheel as in most other apps.

> [@tsun.heang](#):
>
> Search in both Assets and Outlines (I see Teaser for search in Outline 👍)

“Search in files” searches in all project files and finds anything you see in outline as well (albeit in “raw” data format):

 ![00](https://forum-defold.b-cdn.net/uploads/default/original/2X/e/e92a5619d3945a4c3973fb6a237c266b589c106e.png)

> [@tsun.heang](#):
>
> Import/Export assets file from other projects or source directly

Can you give examples of what you mean here?

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**Author:** ![tsun.heang](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/t/e8c25b/32.png) [@tsun.heang](https://forum.defold.com/u/tsun.heang)\
**Post date:** [May 7, 2018, 2:22pm UTC](https://forum.defold.com/t/new-code-editor-in-editor-2-launched/14877/62 "2018-05-07T14:22:59Z")

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1. **Zoom** – I see we zoom with scrolling, but how do we drag/move around the canvas when zoom in?
2. **Import/Export** – Normally the Editors (or IDE) will have a _working directory_ with my list of projects. So I can open this _working directory_ and import/export assets (e.g. explosion file collection) from another project to the current project and the editor will manage/resolve dependencies for me

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [May 7, 2018, 2:40pm UTC](https://forum.defold.com/t/new-code-editor-in-editor-2-launched/14877/63 "2018-05-07T14:40:54Z")

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> [@tsun.heang](#):
>
> how do we drag/move around the canvas when zoom in?

> **[Editor overview](https://defold.com/manuals/editor/)**
>
> This manual gives an overview on how the Defold editor look and works, and how to navigate in it.

> [@tsun.heang](#):
>
> So I can open this working directory and import/export assets (e.g. explosion file collection) from another project to the current project and the editor will manage/resolve dependencies for me

We have [Defold libraries](https://www.defold.com/manuals/libraries/) to deal with dependencies.

> [@tsun.heang](#):
>
> if I continue to work with Defold a lot (which I probably will), I probably want the Editor 2 to evolve to be IDE 2. In other word, it integrate the whole game development experience and Defold ecosystem into it, rather than just an editor.

What do you mean by this? What is missing in it’s current form? Integration with our Asset Portal? Or something else?

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**Author:** ![george.kim1986](https://forum-defold.b-cdn.net/letter_avatar_proxy/v4/letter/g/e68b1a/32.png) [@george.kim1986](https://forum.defold.com/u/george.kim1986)\
**Post date:** [December 20, 2018, 9:54am UTC](https://forum.defold.com/t/new-code-editor-in-editor-2-launched/14877/64 "2018-12-20T09:54:40Z")

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best news i’ve heard today.

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**Author:** ![oivoodoo](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/oivoodoo/32/30188_2.png) [@oivoodoo](https://forum.defold.com/u/oivoodoo)\
**Post date:** [December 20, 2018, 10:15am UTC](https://forum.defold.com/t/new-code-editor-in-editor-2-launched/14877/65 "2018-12-20T10:15:58Z")

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Hey. Is it possible to use vim keybindings for the editor? I know that it’s possible to use visual code with plugins but native support for custom keybindings it would be great to have it in case if it’s not blocking point for delivering the other game development related features.

Thanks

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [December 20, 2018, 12:14pm UTC](https://forum.defold.com/t/new-code-editor-in-editor-2-launched/14877/66 "2018-12-20T12:14:21Z")

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We have configurable keybindings among the things we wish to add. Our editor dev team is growing so I do hope that we will be able to ship more features during the spring.

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**Author:** ![glennbroadway](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/glennbroadway/32/20354_2.png) [@glennbroadway](https://forum.defold.com/u/glennbroadway)\
**Post date:** [May 2, 2020, 10:48am UTC](https://forum.defold.com/t/new-code-editor-in-editor-2-launched/14877/67 "2020-05-02T10:48:37Z")

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On Mac is it possible to change the font used in the code editor?

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**Author:** ![Pkeod](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/pkeod/32/606_2.png) [@Pkeod](https://forum.defold.com/u/Pkeod)\
**Post date:** [May 2, 2020, 3:53pm UTC](https://forum.defold.com/t/new-code-editor-in-editor-2-launched/14877/68 "2020-05-02T15:53:09Z")

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Not directly easily possible yet. It might be possible if you edit the editor.css (in the section /\* Code view \*/ maybe?) change the font name inside of the Defold package .jar file. Maybe if you change it to a system font name it will work? Or add the font to the package too, and try editing the very top of the css to add your font or replace one of the already listed there.

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