I’m experiencing a strange issue where the physics in my tilemap are strangely omitting certain tiles. I’ve verified the layers are correct and everything is working otherwise. I’m not sure if it’s because I’m placing objects on top of the tilemap in the editor (it seems to happen at the y level of the placed object.)
I don’t really understand the problem I’m not sure what to look for in your screenshot. Can you please elaborate?
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The tiles where the barracks are placed (and above) don’t have the green shading indicating some difference in the physics calculations there. This may be a render bug w/ 2D physics and a camera.
There’s an upper limit on the number of vertices used for rendering the physics debug shapes. Increase it in the Physics section of game.project.
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