Hey,
so i’ve just started with particles in defold trying to make some kind of really basic nova explosion, but i don’t know what im doing wrong.
One problem i have is the delay when i play the effect. It should fire off as soon as i click on the screen.
Another problem i have is that the effect is much faster in the particlefx editor than when actually running the game. The game itself also runs way faster than it should, but atleast turning off vsync and set the frame cap to 60 fixed this, but unfortunately this does nothing for the particlefx editor. It’s quite annoying to always have to run the game to see if the effect fits the scene.
I uploaded a little project with only the effect if someone want to look over and eventually fixing it. Just leftclick in the window to play. Thanks
btw. running linux with 144hz monitor
particlenova.zip (64.6 KB)