# Native Extensions

**URL:** <https://forum.defold.com/t/native-extensions/4946>\
**Category:** Roadmap\
**Created:** [January 16, 2017, 5:42pm UTC](https://forum.defold.com/t/native-extensions/4946 "2017-01-16T17:42:38Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![AGulev](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/agulev/32/4541_2.png) [@AGulev](https://forum.defold.com/u/AGulev)\
**Post date:** [January 16, 2017, 7:23pm UTC](https://forum.defold.com/t/native-extensions/4946/2 "2017-01-16T19:23:12Z")

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@jakob.pogulis @sven I have no words, just emotions. 😀😂

Does this mean that you disassemble the engine into modules ?  
as I told in

> [@Build size. Auto Stripping or manual configuration](https://forum.defold.com/t/build-size-auto-stripping-or-manual-configuration/1819):
>
> I made test of build sizes for empty project (Defold 1.2.80): ios 5.3 Mb - great result; android 2.7 Mb - one of the best result in all cross platform tools; html5 - 4.9 Mb - very sad result. Defold 1.2.103: ios 5.9 Mb android 2.9 Mb html5 5.7 Mb I work with html5-games portals, and main engines for this type of games are: phaser 1500Kb full version, and 500Kb lite version without physics and some other modules; cocos 2d js 1980Kb - full version and 424Kb lite version, and you can make y…

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