Hello,
I test the collisions between my character in kinematic and an obstacle in static. I reposition my gameObjet well but my collider stays there.
Thank you for your help
function on_message(self, message_id, message, sender)
if message_id == hash(“contact_point_response”) then
if message.distance > 0 then
local newpos = go.get_position() + message.normal * message.distance
go.set_position(newpos)
local col=go.get_position(#collisionobject)
print(col)
end
end
end