Hi,
Our “Flappy Bird” inspired top-down racing game will have 3 levels of difficulty.
We wish to modify the frame rate to accomplish the above.
How can we modify the frame rate from within code?
Let us know, thanks!
Jesse
Hi,
Our “Flappy Bird” inspired top-down racing game will have 3 levels of difficulty.
We wish to modify the frame rate to accomplish the above.
How can we modify the frame rate from within code?
Let us know, thanks!
Jesse
I think this is what you’re looking for. Correct me if I’m wrong.
https://www.defold.com/ref/sys/#set_update_frequency:frequency
That works, but it’s not precise?
Locking to 30 FPS for “Child Mode” has 34 FPS?
How are you counting FPS?
-- Put functions in this file to use them in several other scripts.
-- To get access to the functions, you need to put:
-- require "my_directory.my_file"
-- in any script using the functions.
local M = {}
function M.UpdateFPSandMouseXY()
FPS_FrameCount = (FPS_FrameCount + 1)
local currentTime = socket.gettime()
if ( currentTime > (FPS_LastSecond + 1) ) then
FPS_TenSeconds[FPS_CurrentSecond] = FPS_FrameCount
if (FPS_CurrentSecond < 10) then
FPS_CurrentSecond = (FPS_CurrentSecond + 1)
else
FPS_CurrentSecond = 0
end
for index = 0, 10 do
FPS_Average = (FPS_Average + FPS_TenSeconds[index])
end
FPS_Average = (FPS_Average / 11)
FPS_Average = math.floor(FPS_Average)
FPS_LastSecond = socket.gettime()
FPS_FrameCount = 0
end
if (SecretCode[0] == 1 and SecretCode[1] == 0 and SecretCode[2] == 1 and SecretCode[3] == 0) then
label.set_text( "#MouseXY", "FPS=" .. tostring(FPS_Average) .. " [" .. tostring( math.floor( mX * (360/WindowWidthTrue) ) ) .. "," .. tostring( math.floor( mY * (640/WindowHeightTrue) ) ) .. "]" )
end
end
return M
Works!
Thanks!
Had to add a zero to one of the computations, was getting 599 as a value when it should be 59