What am I doing wrong? I met such problems when I was trying to access, for example, flipbook animation with wrong name, but it was never exclusive for release bundle
Is it a gui box node or a sprite? How are you setting the image? In the editor or from code? If you do it from code, could you please share the code you use?
In this case, name of the flipbook is “[1]”. I set kanjiName as a property (hash) of game object, which opens this gui screen, giving kanjiName to gui_script. This allows me to set different flipbooks from game objects (they have different kanjiName values)
Coverting a hash to a string is only supported in debug mode and only used for debug reasons.
You shouldn’t rely on hash-to-string conversion for gameplay functionality.