Memory leak when spawning new game objects (SOLVED)

Thank you. An estimate when this will be fixed would be nice, because my concept requires spawning hundreds of objects each second (especially bullets and enemies) and it now only takes a few minutes until the game starts to stutter which in turn hinders me testing it.

I’m currently considering pooling all objects by myself to avoid creating new ones, but i’d rather use my time for more productive things in case a fix is in sight. :wink: