Hello! I’m pretty new in Defold and I’m going to try to create a visual novel with some point-and-click mechanics using Defold engine as the first project. I’m a bit confused about the question how to implement this the most Defold-ish way. The mechanics include: cutscenes, dialogues with choices, clickable areas with simple GUI (go to a room, click a table to explore this, click to something on the table to zoom and to see GUI with more detailed information about objects etc.).
The question is: what is the best way to implement something like “scene manager” for gameplay like this? I can’t find an appropriate example of something like this. My idea was to create a several types of collection factories (for cutscenes, for mini-games, for dialogues etc.) and spawn a new scene as a new collection everytime user does something. But I’m not sure is it okay or not. And I can’t find an example how to easily configurate collection factories (for example for dialogue factory I will need to pass a text as option).
I hope there is simple and obvious solution that I just missed, and hope for your help. Thank you in advance.