# Low framerate when using lots of text nodes in gui

**URL:** <https://forum.defold.com/t/low-framerate-when-using-lots-of-text-nodes-in-gui/54212>\
**Category:** Questions\
**Created:** [June 7, 2019, 10:12am UTC](https://forum.defold.com/t/low-framerate-when-using-lots-of-text-nodes-in-gui/54212 "2019-06-07T10:12:07Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![AGulev](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/agulev/32/4541_2.png) [@AGulev](https://forum.defold.com/u/AGulev)\
**Post date:** [June 7, 2019, 11:07am UTC](https://forum.defold.com/t/low-framerate-when-using-lots-of-text-nodes-in-gui/54212/2 "2019-06-07T11:07:00Z")

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Profiler shows 301 Draw Call, it seems like your GUI do not optimized.  
Please read this topic about the draw calls optimization, it should help you:

> [@Draw calls and Defold](https://forum.defold.com/t/draw-calls-and-defold/4674):
>
> I am by no means an expert in this field, but sometimes I think about performance. Here is some thoughts about draw calls in Defold. Draw Calls What is a draw call? In a one liner: “A command that tells the GPU to render a certain set of vertices as triangles with a certain state (shaders, blend state and so on). A command like this is often more than one object.” A batch is a term that is basically means multiple commands that share the same state. If you are curios of a more in depth explan…

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_[View the full topic](https://forum.defold.com/t/low-framerate-when-using-lots-of-text-nodes-in-gui/54212)._
