Liveupdate VS Mobile web

Please share your experience here!

My case - 90 MB build.
Single bundle - working ok on iPad Pro, but still some scenes (bigger one) make page to refresh. As I can see in build report - scenes are 2-4 MB, so they are actually not that big…

Bundle with live update - crash (page refresh) on every external scene on iPad…
I have no explanation for this, live update should be more efficient, right?

Textures are high compressed webp-lossy

Live updates memory is always goes up for me, so now I’m going to check if I unload scenes correctly.

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Ok, so if you make a big bundle with nothing excluded it works, but when you use LiveUpdate to download excluded content it crashes?

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Exactly!

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Hmm, @Johan_Beck-Noren?