Please share your experience here!
My case - 90 MB build.
Single bundle - working ok on iPad Pro, but still some scenes (bigger one) make page to refresh. As I can see in build report - scenes are 2-4 MB, so they are actually not that big…
Bundle with live update - crash (page refresh) on every external scene on iPad…
I have no explanation for this, live update should be more efficient, right?
Textures are high compressed webp-lossy
Live updates memory is always goes up for me, so now I’m going to check if I unload scenes correctly.