# Link and Switch

**URL:** <https://forum.defold.com/t/link-and-switch/2220>\
**Category:** Showcases\
**Created:** [June 22, 2016, 7:20am UTC](https://forum.defold.com/t/link-and-switch/2220 "2016-06-22T07:20:03Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Fuscy](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/fuscy/32/1281_2.png) [@Fuscy](https://forum.defold.com/u/Fuscy)\
**Post date:** [June 22, 2016, 3:57pm UTC](https://forum.defold.com/t/link-and-switch/2220/2 "2016-06-22T15:57:16Z")

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Sweet implementation 🙂

Discovered a bug with the linker. Sometimes when removing 2 sets of links and the elements are still falling down, the game spawns another table full of elements right over the existing ones. Switching from linker to switcher keeps those elements in the background.

The pause state where you can’t take any action in the switcher might be preventing this bug from happening in that case.

Anyway, this is awesome.

_Fuscy_

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