I’m currently writing server and client apps for a multiplayer game. Having set down a first pass network architecture (UDP move/attack, TCP talk, see e.g. this paper) I’m looking for how to break out my code into two projects.
They obviously should have synchronized game logic, most naturally from a shared set of modules. Is there a way to work with Defold Libraries that doesn’t involve uploading my source to the web? Not to be that guy, but closed source makes so much more sense if you’re trying to get in front of easy hacks.