Hello. Just starting with Defold and working on migrating an existing client to Defold. I have the situation where I receive the map as individual terrain objects:
{
width = 256,
z = -40,
x = -100,
y = -160,
height = 256,
terrain_id = tree_1.png,
blocking = true,
}
Using Defold, what way would be used to render these objects as a game map, assuming the “.png” file referenced is in a local folder within the Defold project. The individual objects can stack on top of each other given the z position.
Thank you,
Barry