Jump effects

Hello everyone.
Just a small ques, how do we create jump back effects in Defold. Apply force wont act on kinematic objects and using go.animate tends to give weird results, so nay way of implementing it quickly.
Thanks in advance :smile:

This is a case where it’s useful to know how to simulate some physics manually, by keeping track of acceleration and velocity in order to update the position. For instance, the way it’s done in the platformer tutorial

Oh!! I had missed this one. I tried it and yes, it was fun , but as I found Platypus., it solved my problem.
One more question >> I hadn’t put it then('cause i didn’t knew how to put it in a manner everyone could understand), but after searching for some time I found that the effect is applied in games like CELESTE and CHAOS FACTION 2.
So when you dash in these games, what you get is a trail behind yourself,with its shape the same as the sprite but different in color.
So, I wanted to know if some thing like that could be created without having the sprites for that sort of animation?
Sorry, I should have put it clearly before…

The dash effect can be created in several ways:

  • Using a particle fx
  • Using a shader
  • Using an additional sprite, stretched horizontally
  • Using new graphics
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I got this part. You mean to say that I have another sprite on which I can apply custom tint and stretch it when we press dash, and is hidden otherwise. That’s very nice… :smile:

But these two look more straightforward to use. Can you explain how can I use these in more detail?