Joints breaks collisions?

Two “jointed” collision objects don’t detect collisions between themselves. Is it normally?

Not sure. @sven?

Yes, that’s the default, but you can change it.

[properties] table optional joint specific properties table

See each joint type for possible properties field. The one field that is accepted for all joint types is: - boolean collide_connected : Set this flag to true if the attached bodies should collide.

From the physics.create_joint doc.

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Wow! thanks! How can I miss it?

now that you talk about this I think it’s ok to say the documentation for CONSTANT of physics.JOINT_TYPE_SLIDER is wrong. it says hinge joint type instead of slider joint type.

I see a lot of these copy paste leftovers inside documents but I don’t think it’s ok to open a topic each time is a good idea, so I see the opportunity for this one :slight_smile:

Not even I knew about it!

Can you share a link?

API reference (physics) in CONSTANT section physics.JOINT_TYPE_SLIDER type

Thanks. This will be fixed in the next release.