Two “jointed” collision objects don’t detect collisions between themselves. Is it normally?
Not sure. @sven?
Yes, that’s the default, but you can change it.
[properties]
table optional joint specific properties tableSee each joint type for possible properties field. The one field that is accepted for all joint types is: - boolean
collide_connected
: Set this flag to true if the attached bodies should collide.
From the physics.create_joint doc.
Wow! thanks! How can I miss it?
now that you talk about this I think it’s ok to say the documentation for CONSTANT of physics.JOINT_TYPE_SLIDER is wrong. it says hinge joint type instead of slider joint type.
I see a lot of these copy paste leftovers inside documents but I don’t think it’s ok to open a topic each time is a good idea, so I see the opportunity for this one
Not even I knew about it!
Can you share a link?
API reference (physics) in CONSTANT section physics.JOINT_TYPE_SLIDER type
Thanks. This will be fixed in the next release.