# Issue with ios device render resolution

**URL:** <https://forum.defold.com/t/issue-with-ios-device-render-resolution/78075>\
**Category:** Questions\
**Created:** [September 13, 2024, 7:19am UTC](https://forum.defold.com/t/issue-with-ios-device-render-resolution/78075 "2024-09-13T07:19:10Z")\
**Posts on this page:** 1\
**Showing post:** 26

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**Author:** ![Alessio\_Perrotti](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/alessio_perrotti/32/37300_2.png) [@Alessio\_Perrotti](https://forum.defold.com/u/Alessio_Perrotti)\
**Post date:** [September 25, 2024, 9:13am UTC](https://forum.defold.com/t/issue-with-ios-device-render-resolution/78075/26 "2024-09-25T09:13:24Z")

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Thanks for the suggestion. Here’s the link to the topic created in the bugs section:

> [@Display Profile qualifiers not working?](https://forum.defold.com/t/display-profile-qualifiers-not-working/78257):
>
> Hello slight_smile I was trying to see how Defold could handle different resolutions on different devices. But it seems that the engine picks only the top qualifier on the list? I setup a simple test project to show this, here is the compressed file: [Mobile game.zip](https://forum.defold.com/uploads/short-url/pvluKX5SB8ZOYfeAAyQR45Rn4Ge.zip) (414.4 KB) I deployed and tested on an iPhone 14 and iPad Air 4. On the iPhone the portrait/landscape layouts look like this: [IMG\_3426.PNG] [IMG\_3425.PNG] On the iPad like this: [IMG\_0357.PNG] [IMG\_0356.PNG] So from my …

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_[View the full topic](https://forum.defold.com/t/issue-with-ios-device-render-resolution/78075)._
