Hi, I’m making a game with Box2D physics, but all objects are in 3D. Right now, I’m trying to set up a pipeline to convert pixel art into multiple voxel cubes, but something is going wrong at the 3D stage.
My process:
- I take pixel art and add height to it.
- I color the cubes in Qubicle.
- I export each cube separately.
- I open the exported cubes in 3ds Max – everything looks fine there.
However, when I import the cubes into Defold, they don’t appear as multiple cubes but as a single green cube without textures. It seems like I might be exporting incorrectly. Other 3D models i`ve exported work fine in Defold, but in this case, even the shape isn’t correct.
Also, in 3ds Max, each cube is a separate object.
Am I missing something in the export process? How should I properly import multiple voxel cubes into Defold?
Model attached
snake.zip (57.7 KB)