# Is tinting without increasing the number of draw calls possible?

**URL:** <https://forum.defold.com/t/is-tinting-without-increasing-the-number-of-draw-calls-possible/75911>\
**Category:** Questions\
**Created:** [February 5, 2024, 9:35am UTC](https://forum.defold.com/t/is-tinting-without-increasing-the-number-of-draw-calls-possible/75911 "2024-02-05T09:35:59Z")\
**Posts on this page:** 1\
**Showing post:** 10

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**Author:** ![britzl](https://forum-defold.b-cdn.net/user_avatar/forum.defold.com/britzl/32/23_2.png) [@britzl](https://forum.defold.com/u/britzl)\
**Post date:** [February 6, 2024, 11:59am UTC](https://forum.defold.com/t/is-tinting-without-increasing-the-number-of-draw-calls-possible/75911/10 "2024-02-06T11:59:59Z")

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Here’s another wild idea: Create a 40x40 pixel texture. Assign it to a mesh. Scale it up to the size you need. Draw to it with your pixels. It’s basically a pixel canvas. One draw call. Simple to update. Basically what this extension does: [Draw Pixels (Native Extension)](https://forum.defold.com/t/draw-pixels-native-extension/18946)

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