Is this good to have one large atlas where 1/3 elements used in world 1/3 in GUI and 1/3 everywhere?

I have some elements used in world and in GUI. As i see gui and world use different materials so anyway it won’t be batched.

Am i correct that in case of memory this large atlas will be copied to GPU just once. and it’s ok to use it in 2 materials?

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You are correct in your assumption, the resulting/built resource for the atlas will only be loaded once in the engine and shared between the components. :thumbsup:

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