I want to store files in the Defold project (e.g., the game’s network server app) along with the game files, but I want the Defold editor to ignore these files, not show them in the editor’s Assets pane, or otherwise use the files in any way, kind of like the way .gitignore
works.
Is there an equivalent for Defold, where I can specify paths to whole directory trees or to individual files that the editor, builder, etc., will ignore as if the files weren’t even there?
Alternatively, I could create a new top-level folder for the game and put the Defold project in there next to the folder that contains the server apps, which is actually probably a much smarter idea, now that I think about it … yeah, that’s probably a smarter way to go, huh?