Is there a way to offset the timing of an animation?

I want to randomly offset the looping of a sprite / node texture animation for similar objects which are spawned at the same time. Only way I can see to do it is to not spawn them at the same time but at random delays which is not ideal.

We have a task to add a playback cursor, but it will not be implemented anytime soon. You could have multiple animations with some repeating an initial idle frame different number of times to achieve a delay.

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