I just imported a model and it had way too many different textures that needs to be assigned. I was able to do it but cannot say it was a fun experience. Is there a way to automate this since the texture name fileds match with texture names?
Not at the moment. Maybe with an editor script?
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Thank you, will look into them ![]()
Can I use complex shapes for 3D collisions? Like convex hull shapes where I can enter the data in text format?
This might be helpful: Convex hull data from Blender
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Thank you, exactly what I was looking for ![]()
Those are close and related issues, you can leave a thumb up for more attention ![]()
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