Since Defold uses OpenGL ES 2.0 as the rendering engine, and there are many things (such as render scripts) that assume previous knowledge of OpenGL, is it mandatory to know OpenGL to use Defold at its best?
There are many answers to my questions in that forum that seemed cryptic to my level of understanding. In particular, It seems I’m very lacking in rendering knowledge. So I’m wondering if learning OpenGL is really the golden entry ticket to put Defold to good use.
I tried to learn OpenGL many times but it’s so low level that I can’t get to make any sense of it. I’m certainly lacking some basic knowledge to fully grasp the explanations but it is very hard for me. I had hoped that Defold would leverage that complexity for me but as soon as I dig deeper, there are always complex concepts under the hood.
I feel pretty lost at that point…